The Maker movement represents a resurgence of hands-on experimenting, designing, building and inventing. It’s about being resourceful, doing things yourself, and repurposing or fixing broken toys, appliances and electronic devices, rather than throwing them away. It’s about seeing the objects around us in new contexts, and it’s about trying and failing, then trying again.
Maker projects frequently represent a fusion of Science, Technology, Engineering, Art and Mathematics (STEAM). The classrooms, libraries, warehouses, basements and tents in which making happens are called makerspaces. In broad strokes, a makerspace is a workshop equipped with a wide variety of tools and supplies, such as computers, 3D printers, laser cutters, soldering irons, CNC milling machines, hand tools, power tools and bins of building materials. The projects that come out of makerspaces can be as simple as a wooden birdhouse, or as complex as an autonomous flying robot.